Illuminati Posted January 31, 2018 Posted January 31, 2018 Oh hello! I didn’t notice you there! Ryu “The Spider” Matsumoto here, head instructor at the Pepperton Dungeon. This is one of the most prestigious wrestling schools in the business, and whether you’re here as a green rookie, or a veteran looking to get in shape, we’re going to take you back to boot camp. So let's start with the basics, your Tools! Tools: Moveset Stats Your Spacing/Zone Combinations Match Economy Tool #1 Your Moveset This is the most important tool you have in your arsenal. It being the most important thing in your arsenal it should be the thing that you are most familiar with. Many of us who are veterans are intimately familiar with our movesets, we know where all of our moves are and can use whatever we need on command. For a rookie though, its not as easy to do, so let’s walk through a way to put together an easy to use moveset that does whatever you need to do, when you need to do it. First thing’s first, we need to organize your moveset in such a way that you can get to anything you want to get to with minimal thought. The less time you spend thinking about what you’re gunna do, the more time you can do what you need to do. Your strikes should be laid out in such a way that you always have an option. You should have a High Priority, Low Range quick move to hit someone that gets too close, you should have a long range move to keep your opponent away, and you should have a medium range move with weird timing to get around reversals and as a chaining move for combo strings. Place your lower risk grapple moves on your A+Directional. These will be your bread and butter moves as they are the quickest to get out. You want NO Major reversal moves here as well, since these moves are easy to accidentally use. Additionally I suggest you use at least one move here that leaves your opponent standing so you can initiate combos (see the combo section). Next you have your Neutral A followed by A+ Directional. This is where you should place your knockdown moves and some of your Major Reversal moves since your opponent has 2 opportunities to reverse (on the initiating move and on the actual move). You should use this primarily as a mix up or a way to bait a reversal. Your Hold X or A+Directional should be your big/high damage moves/major reversal moves. Since they need to be deliberately done by holding down a Button. These moves should only be done when your opponent is down to their last reversal in order to do big damage or bait them into using that reversal. Next, we need to be able to work two body parts with our moveset so decide what you want to work. I highly suggest, as a rookie you work head and body primarily as you will get additional damage from reversals, which generally target the head and body. Once you decide which body parts you want to work divide your grapples up by axis. Using Head/Body as an example set all your Body Moves to the Left/Right Axis and set all of your Head Moves to the Up/Down Axis. That way you always know, “If I use up/down I will always do head damage.” and, “If I use Left/Right I will always do body damage.” This will drastically limit the amount of wasted moves in your matches. Tool #2 Your Stats Now that your moves are better optimized lets look at your stats. Now after extensive testing here at the Dungeon we’ve found that stats don’t work exactly as intended, but we do know how you can get the most bang for your buck. First things first, figure out what stats your moveset utilizes, this should be indicated in the moveset screen when you select your moves. If you have more arm power moves, prioritize putting points in that, if you have no intention of using diving moves, set all the stats attributed to diving to minimum, this will open up more stat points for the stats you need. Next, Durability Stats, Stamina, and Stamina Recovery are important for EVERYONE, don’t skimp out on these! If you have to drop an aspect of your moveset to do so, I highly suggest doing so. NEVER bump other stats at the expense of these. Remember when it comes to stats a Jack of All Trades is a Master of None. Tool #3 Spacing and Your Zone At their most basic, the WWE Games are fighting games, and as much as we hate to do it, we have to treat them that way. Footsies is the name of the game. Based on your CAW’s size, speed and moveset your your effective zone will change. It's on you to know what your opponent’s effective zone is and deal with it. If your opponent tends to utilize lunging grapples to close in and initiate an attack, use a ducking move or a high priority close range move to catch them as the come in. If they throw that quick move to keep you away, watch it come out and lunge in with a long-medium range strike or even a grapple. Initiating offense is all about spacing, and timing. Be aware of where you are in relation to your opponent in the ring and be ready to reverse or counter whatever they can throw at you from the range you’re in. Tool #4 Combinations Congratulations! You’ve just hit your opponent and initiated offense. Now hit them again! Combinations are the best way to deal heavy damage/punish someone after a major reversal or using their last reversal. One of the most traditional combinations, thats applicable in any location during a match, is: 1. Strike Combination 2. Move that Leaves Opponent Standing 3. Heavy major reversal move, knocking the opponent down This combo gets 3 moves worth of damage in AND if that was your first knockdown you still have more damage to do. The more familiar you are with your moveset, the better you will be at putting combinations together. Some moves flow so well into each other that it gives your opponent minimal time to react, familiarize yourself with those combinations and maximize your damage output in a single damage phase. Tool #5 Match Economy If you’ve gotten this far you have a better idea of the Micro Level of the game. That is to say you know how to make your CAW move around and hit someone in the most effective way. There is also a Macro level to the game, the economics of WWE. There are three resources that your CAW has which will determine the outcome of a match, Stamina, Momentum and Reversals. Momentum and Stamina management are fairly simple to master. You either have enough to do what you need to do, or you don’t. If you have low stamina, don’t try and do an Ultimate Control move, it won’t work! Likewise if you’re at the end of a match, don’t try and do a Combo into your finisher, as you’ll likely run out of Stamina before you can get your finisher off. Reversals however, can get very complicated. While it's good to stay ahead of your opponent in reversals, it’s not necessarily wise to take tons of damage in order to maintain that lead. Reversals are worth much more late in the match than they are early on. 17 http://cdn.discordapp.com/attachments/234976199816773632/299960579206938624/image.png http://ocwfed.tv/recapppv/Award2k16/cyberbully2099.png
Bloom Posted February 1, 2018 Posted February 1, 2018 Good Job Spooder and Co, this is REALLY good information. <3 Once we get video version gonna add it to the Handbook! 1 Welcome to OCW, keep tough skin, speak your mind, and most of all have fun.-Betterness "I'm going to be brutally honest here guys... all we really need for a good Riot is a few RP's from Our Hero himself... he's an awesome writer!!!" - Smythe CCWJustinTime: just funny how the shit i do goes un appreciative [10-01, 00:19] Jookie Marley: fuck u nigga [09-01, 23:50] Mr.Bentley: uploadafraud.com [09-01, 23:45] Jookie Marley: what website do we use 2 upload now? "Summercide was 2 white girls away from being a cook out" - Cyberbully 2099 " makes me laugh how its gone from all ambition era holding the titles, to 3 guys from 07 holding the main titles..haha welcome to the 'Pensioner Era' - Parker "This is all part of my plan to equalize the playing field until we have a roster of people I can actually BEAT" - Bobby Digital
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