------ FPR (Fair Play Rules) ------
FPR, or Fair Play Rules, exist to bridge the gap between the Art of Wrestling and what it is we are provided with the WWE 2K games. Match Ethics has always been a grey area as Person 1 can find an example perfectly acceptable and Person 2 can find that same example preposterous. OCW's FPR aims to colorize the grey area as best as humanly possible. Below is the condensed version of FPR for Season 17. If you would like more info check out the Legacy Section at the very end of the Handbook.
- You may only execute a finisher when your opponent has ONE Red Body Part and 1 ORANGE Body Part.
- Hitting a Finisher before your opponent has 1 red body part and 1 orange body part is an AUTOMATIC RESTART, PERIOD! (very bad do not do this)
- If you are hit with 3 finishers (total) in any match, you must stay down and are not allowed to kick out. (In multiman matches, others are allowed to break up the pin but you are not allowed to kick out yourself.) | In standard tag team matches (not tornado style), this count includes your ENTIRE TEAM.
- Super Finishers can NOT be hit during stuns.
- 'Chaining' or abusing the stun meter that triggers after a finisher lands is not allowed. If you successfully land a finishing move, then rather than attempt a pin, immediately lift your opponent and hit another one, that DOES NOT COUNT as an additional finisher. Finishers only contribute to the total count if they are landed AND the wrestler attempts the pin (or submission if it's a submission finisher).
- While your opponent must stay down after being hit with 3 finishers (see above), if they are unable to kick out normally prior to that limit being reached, you do not need to let them out. Pin them after big moves and keep them on their toes!
- Only caveat to Sudden Death is pinning after a failed pin, whether its a rope break or a kick out, you should not be attempting to win by pinfall off of a pinfall; This should be for flavor only.
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Submission Finishers are allowed and count as a finisher as it pertains to the finisher count, but you cannot win with them until you have hit an impact finisher and attempt to win via pinfall at least once. This does mean that rookies are not allowed to use Submission finishers, as they are only allowed to have 1 finisher until promoted.
You may only attempt to tap out your opponent with a non-finisher submission move AFTER you have hit an impact finisher and attempted a pin.
- 'Pop-up' finishers are irreversible and are banned from use in match.
- Use of the special meter moves, ’INSTANT RECOVERY’, 'POSSUM MOVE/PIN' or 'RING ESCAPE' is NOT ALLOWED at any time on the outside of the ring or any time after ONE of your body parts has turned RED. Use at your discretion otherwise.
- You MAY NOT attempt a normal pin if your stun meter is visible unless you have successfully landed a heavy attack, combo or grapple on your opponent. You MAY NOT get a quick reversal and rush to pin your opponent to cheese the meter away.
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It is possible to 'break the ring' a-la Brock Lesnar/Big Show or Big Show/Braun Strowman by performing a top turnbuckle grapple as or on a SUPER HEAVYWEIGHT in a singles match.
THIS IS BANNED. DO NOT DO THIS.
Lifting your opponent onto the top turnbuckle and performing a grapple in that state could trigger this late in a match, so play it safe and just don't do these moves if you're playing as or against a SUPER HEAVYWEIGHT.
- Do not spam Taunts. Use in moderation.
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When your Opponent is on the ground, you can attack your opponent 2 times before you have to pin them or pick them up. The following attacks all count as (1) of your 2 ground attacks: Ground Grapples, Submissions, Heavy Attacks or Spring Board/diving Attacks. You may also use light strikes, such as stomps. 3 Stomps = 1 of your 2 grounded moves.
(KNEELING, SITTING, and CORNER SEATED are grounded positions).
After 2 ground attacks, you must either pin your opponent or pick them up and continue your offense from a standing position.
- Do not abuse ANY of the game’s mechanics. Vary your offense and do not rely on any one position/attack/grapple/etc.
- Use OCW Discord, Xbox Live or PS4 Network, or The Forum to keep in touch with your opponent(s).
- Communicate with your opponent if you think a rule or issue may arise, speak to staff. Do not keep quiet if you believe there is an issue. We all need to work together to maintain good FPR.
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Do not Crapple: The act of trying to make it so after you have been reversed or breaker'd that you strike, grapple or walk away from your opponent before they have had an opportunity to capitalize on their reversal.
If you are reversed or breaker'd, your only counter is to use the game’s defensive tools to regain advantage. This means after you have been hit with a reversal or a breaker, you HAVE to use a reversal, breaker, block, or dodge to regain advantage.
Give your opponent a solid couple of seconds to follow up. Don’t just mash the attack buttons to override this.
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Dodging: You may only dodge one time consecutively. If you attempt to dodge and do not dodge the attack, you may not just keep spamming dodge until your opponent misses, after the first one, you must reverse the move using another defensive tool.
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You must actually dodge an attempted attack to restore advantage. If you dodge nothing, you must still play defense before counter attacking.
- Breaking either Dodge rule will be considered a crapple.
'PARKERING' is illegal: "Parkering" is the act in which you immediately attack your opponent as soon as they enter/exit the ring to pursue you, before they have a chance to fully get control of their wrestler. Give your opponent space before you engage them when they enter/exit the ring.
TAG TEAM & MULTI-MAN MATCH VARIANTS
*Note - In free-for-all multiman matches, pins and submissions can still be broken up by the other members of the match anytime.
STIPULATION MATCH VARIANTS
FPR is unchanged in stip matches EXCEPT for those listed below, please consult a staff member if you have question
Winning and Losing
Matches are to be played competitively first and foremost you adjust your story angle / feud based on the outcome of your competitive match. From that point you are free to make adjusts and liberties as you see fit so long as you and your opponents, had a fair and competitive match.
’REDOS’ or ‘RESHOOTS’ are forbidden. You should be airing the actual competitive match you recorded. Anyone caught re-recording their match to “make it look better” will face consequences. OCW strives to be the best of comp and pro wrestling and part of that is ensuring that the LEGITIMATE competitive matches are the ones reaching TV.
You may add storyline elements to the ACTUAL COMPETITIVE match footage if it makes sense. Keep Story and Television ‘adjustments’ to yourself unless asked by the owner.
Example: Bob and Bill have a match, Bob is awful at the game, Bill is really good. During the match, they insert a ‘cutscene’ that shows Beth interrupting the match and “distracting” Bob. This can be used as a way to storyline “explain” Bob’s defeat, without compromising the integrity of the competitive match.
Keep in mind when doing something like this that the WINNER OF THE COMP MATCH MUST STILL BE THE FINAL WINNER AFTER ANY ADJUSTMENTS.
All in all, just be smart and don’t overdo it.
------ ROLEPLAY ETIQUETTE ------
OCWFed uses a combination of written and video roleplays to build and further storylines within the universe. There are a few things to note before you submit yours.
Remember, keep your RPs focused and ALWAYS maintain a goal when writing. Do not write just for filler. You write to establish your character/feud/storyline. Keep it short and sweet when you can and always make sure you tick the boxes. Remember that not everyone will love everything you do. The best thing you can do is listen to advice and adjust accordingly.
------ GENERAL ETIQUETTE ------
OCWFED can be a bit overwhelming at first, especially if you do not know anyone, or you don't know our expansive history. Here are some general guidelines that should help you along the way so that you too, can mind your… Etiquette. Etiquette. Etiquette.
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- You may only execute a finisher when your opponent has ONE Red Body Part and 1 YELLOW Body Part.
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NO INTERFERENCE FROM THE ILLEGAL PERSON in a NON TITLE TAG MATCH. This means leaving your corner to interfere/breaking up pins or submissions/etc. That is not allowed whatsoever in normal tag team matches.
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You have a 5 count to leave the ring after you’ve tagged out, like real life, this means you can continue attacking your legal opponent or execute further tag team moves with your partner inside the ring within that 5 count. Normal Knockdown and ground attack rules still apply, so be smart.
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DURING TAG CHAMPIONSHIP MATCHES: Each team is allowed ONLY 1 Interference. After that, your partner is on their own. This gives each Tag Team one attempt to break up a Pin/Finisher/spot. After you have used your 1 interference, you can enter the ring, and move toward the pin to improve the match visually, but you cannot interrupt the pin attempt if you have already done so.
- This does not apply to tornado tag team matches, where you can break up as many pins as you want in title and non-title tag matches.
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LADDER MATCH
You MUST hit ONE finisher BEFORE you attempt to win the match by pulling down the title/briefcase. You may attempt to go for it to make the match look better, but you cannot pull it down until you’ve actually hit a finisher on your opponent
-- Tag & Multiman Variant/Future Investment --
As in all multimans, you can hit a finisher on an opponent that has one RED body part and one YELLOW body part.
You MUST hit ONE finisher on any opponent before a victory can be attempted. You may attempt to go for it to make the match look better, but you cannot pull it down until you have hit a finisher on any opponent. Once a finisher has been executed on any opponent, that person may win the match by pulling down the title/briefcase.
Once EVERY member of the match has at least TWO red body parts, everyone is free to attempt to win the match, even if they have not hit a finisher.
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TABLE MATCH
You MUST hit a finisher BEFORE you attempt to win the match by putting your opponent through a table with a non-finisher move. You may win the match with a finisher through the table, provided your actual finishing move is the one that puts them through the table (this includes “table finishers”). If you’re trying to put them through the table with a non-finisher move, you have to have already hit a finisher before that.
-- Tag & Multiman Variant/Splinter Fest --
As in all multimans, you can hit a finisher on an opponent that has one RED body part and one YELLOW body part.
You MUST hit ONE finisher on any opponent before a victory can be attempted. Once a finisher has been executed on any opponent, that person may attempt to win the match by putting an opponent through a table with any move.
Once EVERY member of the match has at least TWO red body parts, everyone is free to attempt to win the match, even if they have not hit a finisher.
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STEEL CAGE MATCH
You MUST hit a finisher BEFORE you attempt to win the match by escaping the cage. Standard Sudden Death rules apply if you’re attempting to win via pinfall or submission.
-- Tag & Multiman Variant --
As in all multimans, you can hit a finisher on an opponent that has one RED body part and one YELLOW body part.
You MUST hit ONE finisher on any opponent before a victory can be attempted. Once a finisher has been executed on any opponent, that person may attempt to win the match by escaping the cage.
Once EVERY member of the match has at least TWO red body parts, everyone is free to attempt to win the match, even if they have not hit a finisher.
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LAST MAN STANDING MATCH
Standard rules apply, if your opponent cannot answer a 10 count at any point, that’s on them. No finishers must be hit.
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IRONMAN MATCH
Standard FPR rules apply. Damage resets -1 color each time a fall is scored, so keep that in mind when attempting a finisher, as the color rules are still in effect. If someone goes back to orange/yellow after you pin them, you MUST get them back to red/orange before attempting another finisher, per the rules.
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BERMUDA TRIANGLE TAG TEAM MATCH
Luchador rules - 1 person from each team is legal at a time. No tags need to be made, when one person leaves the ring (willingly or unwillingly), his/her partner will become the new legal participant.
Standard Tag Match FPR applies.
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BRITISH RULES MATCH
Use an ironman or 2/3 falls match in-game to do this. Standard singles FPR applies.
There are FIVE three minute rounds. Communicate with your opponent, preferably in voice chat, while you record the match to stay on the same page. Once a round ends, retreat to a corner and take a brief 5-10 second break before resuming the action.
A fall (pin or submission) ends a round immediately. 2 falls earns an immediate victory. If both participants have the same number of falls at the end of round 5 (either 0 or 1), it goes to judges decision. Use your discretion to decide a winner. Contact JCS or Jake if you cannot agree.
EDITORS NOTE: You MUST include a timer as well as a round indicator when putting the match together. We must be able to see the timer and round at all times.
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GAUNTLET MATCHES/PERFECT CIRCLE/MULTIPLE MATCHES IN ONE SHOW
Record each match SEPARATELY.
You start later matches -1 color to whatever you ended the previous match. Example:
If you finish match 1 red/orange, you would start the next match orange/yellow.
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We are working with the tools the game gives us. If you are hit with 3 finishers in a single match, let it go, put the controller down. The game gives you a variety of defensive tools and no reversal limits. We are here to put on fun, entertaining matches, not watch egos get in the way of OCW shows. Submitting matches that break this rule will result in action being taken.
Matches are to be played competitively first and foremost you adjust your story angle / feud based on the outcome of your competitive match.
From that point you are free to make adjusts and liberties as you see fit so long as you and your opponents, had a fair and competitive match.
’REDOS’ or ‘RESHOOTS’ are forbidden. You should be airing the actual competitive match you recorded. Anyone caught re-recording their match to “make it look better” will face consequences. OCW strives to be the best of comp and pro wrestling and part of that is ensuring that the LEGITIMATE competitive matches are the ones reaching TV.
You may add storyline elements to the ACTUAL COMPETITIVE match footage if it makes sense. Keep Story and Television ‘adjustments’ to yourself unless asked by the owner.
-
Example: Bob and Bill have a match, Bob is awful at the game, Bill is really good. During the match, they insert a ‘cutscene’ that shows Beth interrupting the match and “distracting” Bob. This can be used as a way to storyline “explain” Bob’s defeat, without compromising the integrity of the competitive match.
Keep in mind when doing something like this that the WINNER OF THE COMP MATCH MUST STILL BE THE FINAL WINNER AFTER ANY ADJUSTMENTS.
All in all, just be smart and don’t overdo it.
------ ROLEPLAY ETIQUETTE ------
OCWFed uses a combination of written and video roleplays to build and further storylines within the universe. There are a few things to note before you submit yours.
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You may not use homophobic, racial or ethnic slurs of any kind.
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Profanity is not explicitly outlawed, but be reasonable. No excessive or pointless profanity. Don’t include 40 expletives in your segments just for the sake of profanity, it makes you look like a child.
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You may NOT “kill” another wrestler, person, or animal in your segments
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You may NOT use any other OCW Wrestler/manager/character without his or her permission. Work with your fellow players on roleplays and segments they’re involved in.
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Check with the person you’re working with to ensure they’re okay with anything you’ve created that includes their character. Work together on everything! Cooperation is your best friend.
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Remember, keep your RPs focused and ALWAYS maintain a goal when writing. Do not write just for filler. You write to establish your character/feud/storyline. Keep it short and sweet when you can and always make sure you tick the boxes. Remember that not everyone will love everything you do. The best thing you can do is listen to advice and adjust accordingly.
------ GENERAL ETIQUETTE ------
OCWFED can be a bit overwhelming at first, especially if you do not know anyone, or you don't know our expansive history. Here are some general guidelines that should help you along the way so that you too, can mind your… Etiquette. Etiquette. Etiquette.
-
Be respectful: You are new here, be proactive, learn the lay of the land. No one cares where you came from they care about what you can do here, and what you can add to the locker room and the product.
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Take a joke!: Chances are as a newbie someone is going to rustle your jimmies, it’s a part of life. Just remember you can always kick that person in the mouth during a match or drop them on their heads. Most of us are here to banter and have fun.
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Respect Time: The fastest way to earn a bad reputation is to be late! Be it with content, with matches and with other players. Don't waste our time, and we won't waste yours.
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Communicate: You have the forum, the OCW DISCORD, Private Messages, Xbox Live, PSN There is zero excuse for not being able to communicate, so please do not use that as an excuse.
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Accept Criticism: Nobody’s perfect, most of all you!, so if someone pulls you aside or calls you out on something, if they are on the ball, you need to grin and bear it… ESPECIALLY if that person is a veteran/staff member. If you get called out and believe that criticism is wrong, contact a member of staff to double check.
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Have Fun: OCWFED is what you make it, if you sit on your laurels and expect to be pushed, and booked constantly you are going to have a bad time. This is a community founded 16 years ago. This is a community that has produced over 1500 (check the archives) events. We have history and we want you to be a part of it. So enjoy yourself!
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Dual Fedding: Is incredibly frowned upon simply due to the fact the requirements of OCWFED are enough on their own. We cannot tell you what to do in this regard and it is not our place to tell you where you can and cannot compete, however if you attempt to without contacting staff your account is liable to be deactivated or at minimum your card priority will be placed at 0. If you need be exemptions can be made contact the owner.
- Don't be a dick: We have enough of those!