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OCW Patch 3.9


Mr.Sensation

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New set of FPR Rules are here. The idea is to give the player a bit more freedom, make matches flow a bit better, and to also DECREASE match length. These have been tested and debated by the FPR team and myself. Any questions refer to FPR.

 

Also if you have any suggestions feel free to add them in this thread. Any stupidity on the communities part in regard these rules will result, in my shoving my foot so far up your ass, when you brush your teeth, you will see a Doc Martins logo on your tongue.

 

Thank you and have a lovely evening.

  • No Spamming moves consecutively in a row

  • No Tylering:

  • Tylering is a cheesy tactic using a toe kick to break/stop a offensive grapple.
  • If you have tylered your opponent, both players must back away and re engage the fight.

No Hovering

 

Hovering means when a opponent is down and you stand to close to him where when he were to stand you would be in grappling range

No Rushing or ring rushing or reverse rushing

 

Rushing normally pertains to when a player gets to his feet and you run at him as soon as he stands.

 

Ring rushing pertains to when a player is trying o enter the ring, you must back up to allow them entry

 

This also can be applied to when someone achieves a signature, rushing him wit a running attack is a cheesy way to knock down his momentum, this is not banned but this portion should be minimized as a assault tactic.

 

The exception to rushing is when said opponent stands on the apron. Then you are have a offensive or defensive opportunity depending of your place in the ring.

Ground attacks

 

Ground attacks are still limited to one of the following situations. 3 ground strikes, allowed 1 TB diving move, 1 springboard move, or 1 ground grapple, 3 Ultimate Control punches.

Submission Signature Moves & Finishers

  1. Submission finishers may only be used if your submission stat is 70 or over.
  2. No cranking until the escape meter comes up to allows just like a pin fall, A chance to escape.

Finishers & Kick Outs!

 

  • When you have a Finisher ready be sure to give the player at the least 1 FULL second when stunning them to hit it. To allow the other player a chance to reverse.
  • Once a finisher is hit, a pin was attempted, & the other player has kicked out.
  • You the player after hitting your finisher has the right to try to finish the match in the best way YOU see fit.

Tech Cap Changes

 

The new cap is due to kick outs and technical ability being tied together in SvR 2010

Cruisers - 90

Lhwy - 85

HWY - 80

4 Way Match Stipulation

 

Having the minimal of a player to only having to hit a sig to win a match or eliminate a player, regardless of match stipulations.

 

This rule applies to all players in the match, unless directed by other means by STAFF ONLY.

Tag Team Stipulation

  1. Teams are limited to 1 pin break up and 1 hot tag.
  2. Teams need minimize the partner interference rope grabbing as well.

Ethics

  1. The gray area of FPR! The basic rule of thumb!
  2. Treat players the way you would want to be treated!
  3. Do not abuse things, show your opponent respect. If you do something and you look at it, and think "if that was done to me I'd be pissed!"

DO NOT DO IT!

 

  1. Try to be fair, and if you finds things or realize things that may be cheap or and exploit please let us know don't use it against someone.
  2. Be fair and people will respect you!

Manager Specific Rules

Managers in OCW are a special breed, they have purchased the right to accompany a wrestler of there choice as such they can mean the difference between a victory and defeat.

 

Allowed Behavior

  • 2 Referee Distractions
  • 3 Blatant Ref Rope Grabs
  • 1 Emergency Interference getting involved in the ring physically.
  • 3 Wrestler Specific Interference
  • Handing Managed Wrestler A Weapon

Disallowed Behavior

  • Constant Spamming of leg trip
  • Constant attacking of wrestler on the outside
  • Constant Taunt Spam to build special to use on Wrestler

If Opponent is on the Outside

  • Manager May Defend him/herself if Wrestler tries to assault them.
  • Manager May Defend him/herself if Wrestler throws them into the ring.
  • Manager May use 1 Move on Wrestler if he is throw to the outside.

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 15-06, 18:20 Tiberius Dupree make him tap with brownie mix

 

"Booking Wrestling is the most thankless no-win position anyone could ever be in. When things go well it's the talent that makes it work. When they go badly, it's because the Booker doesn't know what he's doing." - Eric Bischoff

 

Jookie: what website do we upload to againi for got

Our Hero: uploadafraud.com

Jookie: fuck u boricua

 

"I'm like Smythe, except Good" - Matsuda

 

OCW works best when it’s a melting pot of different ideas and opinions coming together to create some cool ass shit. It’s at its worst when people are only invested in their own/their pals’ content." - Paul Pugh
 

"I'm 5,9" - Ry
 

"I'm sorry if this sounds mean but OCW shouldn't be allowed to vote" - Jake Allen

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i do like the tech cap .. i found it really cheap when i was helping make hatachi that if he was a cruiser and had 99 tech .. it made him near IMPOSSABLE to pin in the hands of a skilled buttonmasher .. hopefully SvR2011 has the same game mechanics when it comes to this or it will be a pain when we switch over .. though side note it will only give Lhvys and under the kipup feature though it may end up being fair trade since heavys can use the Duability feature

 

the no cranking thing is a decent idea.. it does give the person a chance to escape and will help people who have the lockpick .. it gives them a chance to break the finisher if they have the proper momentum

ᛨ ꖾᚣᛠᛊ ᚴᛜᏌ ᛕᚣᛢᛢ

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Just for the way some of it was worded and my Keyboard is garbage

 

I went back over it

  • No Spamming moves consecutively in a row

  • No Tylering:

Tylering is a cheesy tactic using any strike to break/stop a offensive grapple.

 

If you have tylered your opponent, both players must back away and re engage the fight.

  • No Hovering:

Hovering means when a opponent is down and you stand to close to him where when he were to stand you would be in grappling range

  • No Rushing or ring rushing or reverse rushing.

Rushing normally pertains to when a player gets to his feet and you run at him as soon as he stands.

 

Ring rushing pertains to when a player is trying to enter the ring, you must back up to allow them entry

 

This also can be applied to when someone achieves a signature or finisher, rushing him wit a running attack is a cheesy way to knock down his momentum, this is not banned but this portion should be minimized as a assault tactic.

 

The exception to rushing is when said opponent stands on the apron. Then you have a offensive or defensive opportunity depending of your place in the ring.

  • Ground attacks

Ground attacks are still limited to one of the following situations. 3 ground strikes, allowed 1 TB diving move, 1 springboard move, or 1 ground grapple, 3 Ultimate Control punches.

  • Submission Sig's & Finishers

Contestant must have a Submission Stat of 70 or higher in order have a submission finisher or to end the match via Submission.

 

 

Due to the nature of the Submission system if here is no Cranking the guy would simply release his move, so there is a method to useing the crank without going full throttle until the escape meter appears.

 

below we have a video o show you what we need you to do.

[ame=http://www.youtube.com/watch?v=huuEkasesHg]YouTube- Cranking method.wmv[/ame]

  • Finishers & Kick Outs!

When you have a Finisher ready be sure to give the player at the least 1 FULL second when stunning them to hit it. To allow the other player a chance to reverse.

 

Once a finisher is hit, a pin was attempted, & the other player has kicked out.

You the player after hitting your finisher has the right to try to finish the match in the best way YOU see fit.

  • New Tech Cap:

The new cap is due to kick outs and technical ability being tied together in SvR 2010

 

Cruisers - 90

Lhwy - 85

HWY - 80

 

  • 4 ways

having the minimal of a player to only having to hit a sig to win a match or eliminate a player, regardless of match stipulations.

 

Once you hit a Sig or Finisher on the specific opponent, a pin was attempted, & the other player has kicked out or a break up ocured.

You the player after hitting your finisher or sig has the right to try to eliminate that player the best way YOU see fit.

 

This rule applies to all players in the match, unless directed by other means by STAFF ONLY.

  • 3 Ways

Once you hit a Finisher on the specific opponent, a pin was attempted, & the other player has kicked out or a break up occured.

You the player after hitting your finisher has the right to try to eliminate that player the best way YOU see fit.

  • Tag Team matches

Teams are limited to 1 pin break up and 1 hot tag.

 

teams need minimize the partner interference rope grabbing as well.

  • Ethics

The grey area of FPR! The basic rule of thumb!

 

Treat players the way you would want to be treated!

 

Do not abuse things, show your opponent respect. If you do something and you look at it, and think "if that was done to me I'd be pissed!"

 

DO NOT DO IT!

 

Try to be fair, and if you finds things or realize things that may be cheap or and exploit please let us know don't use it against someone.

 

Be fair and people will respect you!

  • Manager Specific Rules

Managers in OCW are a special breed, they have purchased the right to accompany a wrestler of there choice as such they can mean the difference between a victory and defeat.

 

Allowed Behavior

  • 2 Referee Distractions
  • 3 Blatant Ref trip
  • 1 Emergency Interference getting involved in the ring physically.
  • Handing Managed Wrestler A Weapon

Disallowed Behavior

  • Constant Spamming of leg trip
  • Constant attacking of wrestler on the outside
  • Constant Taunt Spam to build special to use on Wrestler

If Opponent is on the Outside

  • Manager May Defend him/herself if Wrestler tries to assault them.
  • Manager May Defend him/herself if Wrestler throws them into the ring.
  • Manager May use 1 Move on Wrestler if he is throw to the outside.

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  • 2 weeks later...
you posted no reverse rushing but didn't specify that, can you please do that for these kids, because it happens to me basically anytime i play a match with someone...cept recently in this one match, but yeah, please specify, cause maybe i'm wrong on what i thought that meant, but I doubt that, and it's the most annoying thing a person can do in my book.

http://www.threadbombing.com/data/media/2/Hooray2.gif

2009 Season:

Singles Record:3/2/0

Tag (Including Handicaps):0/0/0

Gimmick Matches:Trip.Threats:0/1/0

Championship Matches:

Total:3/3/0

Career Achievements:

Dual Champ.

Best Feud Nomination in 2008

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  • 4 weeks later...

FPR closing the loop hole on submissions

 

 

 

 

 

 

  • Submission Sig's & Finishers

Contestant must have a Submission Stat of 70 or higher in order have a submission finisher or to end the match via Submission.

 

 

Due to the nature of the Submission system if here is no Cranking the guy would simply release his move, so there is a method to useing the crank without going full throttle until the escape meter appears.

 

below we have a video o show you what we need you to do.

[ame=http://www.youtube.com/watch?v=huuEkasesHg]YouTube- Cranking method.wmv[/ame]

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