Tobin Frost Posted September 28, 2016 Posted September 28, 2016 That's what I thought It was mentioned that it would be one point for the dirty pin. And from my experience the bar becomes way smaller. I personally feel like it should ve 1 even after a finisher but thats just me I guess. 1 http://www.ocwfed.net/recapshow/special/OCW%20Awards%202013/BESTMOVESET.png http://www.ocwfed.net/recapshow/special/OCW%20Awards%202013/rookieoftheyear.png
K.Dangelo Posted September 28, 2016 Posted September 28, 2016 I don't ever want to see KD complaining about other people's movesets ever again....every one of your groggies is a finisher caliber move...Kane chokeslam, Jackhammer, the old Magnus finisher :p Jesus christ...the OG of OP. So ! I just did what everyone else said was ok . It's not the move its the guy who does the move. 1 THE ALPHA ! Dorien Arnaud :1x Ambition Champion, 1x hardcore champion Kat : 1x BombShell Queen K.Dangelo : 1 TV champion 2x Hardcore Champion 1X North American Champion 2x Tag Team Champion, 1x Pride champion Espado : 1x Light Heavy Champion
Anthony Baker Posted September 28, 2016 Posted September 28, 2016 It was mentioned that it would be one point for the dirty pin. And from my experience the bar becomes way smaller. I personally feel like it should ve 1 even after a finisher but thats just me I guess. I agree too because the bar even taunted me and went down. It's not like I really care anyway. I don't wanna take Majin's points from him.
Parker Posted September 28, 2016 Posted September 28, 2016 no dirty pin should only be 1 point, has to be a clean pin after a finisher imo dirty pin effects the kick out bar Any pinning animation after a finisher effects the kickout bar, so this argument is retarded. If I add the 'diving move pinning animation' perk to my character, that allows me to hold B in mid air when I jump for the elbow drop, and instantly pin after landing and that pin affects the kickout bar exactly the same as the dirty pin. Same as any pinning animation added onto the end of a move. It's either 1 rule for ALL move or no rules at all. Can't pick and choose. This is why this tournament is a stupid idea, ill prepared. http://img41.imageshack.us/img41/5774/sig2uq.jpg 2 x Hardcore Champion (Longest defending OCW champ,19 defences) 1 x NA Champion 1 x Pride Champion 1 x TV Champion 2 x OCW World Heavyweight Champion F.I Winner 2012 MOTN vs Leonheart @ Wrestlution 7 'Don't worry about no one else, hows my hair look' - Tiberius Dupree 'Wipe you ass and go to bed' - Sensation to B17
Tre Golden Posted September 28, 2016 Posted September 28, 2016 Any pinning animation after a finisher effects the kickout bar, so this argument is retarded. If I add the 'diving move pinning animation' perk to my character, that allows me to hold B in mid air when I jump for the elbow drop, and instantly pin after landing and that pin affects the kickout bar exactly the same as the dirty pin. Same as any pinning animation added onto the end of a move. It's either 1 rule for ALL move or no rules at all. Can't pick and choose. This is why this tournament is a stupid idea, ill prepared. Don't be a wet blanket, I'm having fun with it. Isn't this a just for fun tournament?
Nate Ortiz Posted September 28, 2016 Posted September 28, 2016 Any pinning animation after a finisher effects the kickout bar, so this argument is retarded. If I add the 'diving move pinning animation' perk to my character, that allows me to hold B in mid air when I jump for the elbow drop, and instantly pin after landing and that pin affects the kickout bar exactly the same as the dirty pin. Same as any pinning animation added onto the end of a move. It's either 1 rule for ALL move or no rules at all. Can't pick and choose. This is why this tournament is a stupid idea, ill prepared. I have it for the Jackhammer and people kick out of it like its nothing. The pin meter for a pin move isn't the same as the dirty pin. But eh I get what you're saying to. We probably shoulda took that perk out just on the idea it's supposed to be the straight wrestling tourney. Something to note when ever we do it again. May 29 2005 - Present Took Dupree's Summer
Kassidy Hayes Posted September 28, 2016 Posted September 28, 2016 Any pinning animation after a finisher effects the kickout bar, so this argument is retarded. If I add the 'diving move pinning animation' perk to my character, that allows me to hold B in mid air when I jump for the elbow drop, and instantly pin after landing and that pin affects the kickout bar exactly the same as the dirty pin. Same as any pinning animation added onto the end of a move. It's either 1 rule for ALL move or no rules at all. Can't pick and choose. This is why this tournament is a stupid idea, ill prepared. Not to the same account at all. If you dont have a pin combo finisher a pin combo is 1 point and dirty pin in any instant is 1 pt
Parker Posted September 28, 2016 Posted September 28, 2016 Pretty sure each level of both perks reduces kickout by20,30 and 40%, but I might be wrong as I'm not on the game at moment. http://img41.imageshack.us/img41/5774/sig2uq.jpg 2 x Hardcore Champion (Longest defending OCW champ,19 defences) 1 x NA Champion 1 x Pride Champion 1 x TV Champion 2 x OCW World Heavyweight Champion F.I Winner 2012 MOTN vs Leonheart @ Wrestlution 7 'Don't worry about no one else, hows my hair look' - Tiberius Dupree 'Wipe you ass and go to bed' - Sensation to B17
Nate Ortiz Posted September 28, 2016 Posted September 28, 2016 I'm just going off of in game experience over the past year. We all know at times with WWE games what something says it does and what actually happens are different from time to time. May 29 2005 - Present Took Dupree's Summer
Tre Golden Posted September 28, 2016 Posted September 28, 2016 Pretty sure each level of both perks reduces kickout by20,30 and 40%, but I might be wrong as I'm not on the game at moment. Level 2 for pin combos reduces the kickout meter 20%, Level 2 for Dirty pin reduces the kickout meter 44% So dirty pin is more than double. 1
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