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Posted
That's what I thought

 

It was mentioned that it would be one point for the dirty pin. And from my experience the bar becomes way smaller.

 

I personally feel like it should ve 1 even after a finisher but thats just me I guess.

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Posted
I don't ever want to see KD complaining about other people's movesets ever again....every one of your groggies is a finisher caliber move...Kane chokeslam, Jackhammer, the old Magnus finisher :p

 

Jesus christ...the OG of OP.

 

So ! I just did what everyone else said was ok . It's not the move its the guy who does the move.

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Posted
It was mentioned that it would be one point for the dirty pin. And from my experience the bar becomes way smaller.

 

I personally feel like it should ve 1 even after a finisher but thats just me I guess.

 

I agree too because the bar even taunted me and went down. It's not like I really care anyway. I don't wanna take Majin's points from him.

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Posted
no dirty pin should only be 1 point, has to be a clean pin after a finisher imo

 

dirty pin effects the kick out bar

 

Any pinning animation after a finisher effects the kickout bar, so this argument is retarded.

 

If I add the 'diving move pinning animation' perk to my character, that allows me to hold B in mid air when I jump for the elbow drop, and instantly pin after landing and that pin affects the kickout bar exactly the same as the dirty pin.

 

Same as any pinning animation added onto the end of a move.

 

It's either 1 rule for ALL move or no rules at all. Can't pick and choose.

 

This is why this tournament is a stupid idea, ill prepared.

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Posted
Any pinning animation after a finisher effects the kickout bar, so this argument is retarded.

 

If I add the 'diving move pinning animation' perk to my character, that allows me to hold B in mid air when I jump for the elbow drop, and instantly pin after landing and that pin affects the kickout bar exactly the same as the dirty pin.

 

Same as any pinning animation added onto the end of a move.

 

It's either 1 rule for ALL move or no rules at all. Can't pick and choose.

 

This is why this tournament is a stupid idea, ill prepared.

 

Don't be a wet blanket, I'm having fun with it. Isn't this a just for fun tournament?

Posted
Any pinning animation after a finisher effects the kickout bar, so this argument is retarded.

 

If I add the 'diving move pinning animation' perk to my character, that allows me to hold B in mid air when I jump for the elbow drop, and instantly pin after landing and that pin affects the kickout bar exactly the same as the dirty pin.

 

Same as any pinning animation added onto the end of a move.

 

It's either 1 rule for ALL move or no rules at all. Can't pick and choose.

 

This is why this tournament is a stupid idea, ill prepared.

 

I have it for the Jackhammer and people kick out of it like its nothing. The pin meter for a pin move isn't the same as the dirty pin. But eh I get what you're saying to. We probably shoulda took that perk out just on the idea it's supposed to be the straight wrestling tourney. Something to note when ever we do it again.

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Posted
Any pinning animation after a finisher effects the kickout bar, so this argument is retarded.

 

If I add the 'diving move pinning animation' perk to my character, that allows me to hold B in mid air when I jump for the elbow drop, and instantly pin after landing and that pin affects the kickout bar exactly the same as the dirty pin.

 

Same as any pinning animation added onto the end of a move.

 

It's either 1 rule for ALL move or no rules at all. Can't pick and choose.

 

This is why this tournament is a stupid idea, ill prepared.

 

Not to the same account at all. If you dont have a pin combo finisher a pin combo is 1 point and dirty pin in any instant is 1 pt

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Posted
Pretty sure each level of both perks reduces kickout by20,30 and 40%, but I might be wrong as I'm not on the game at moment.

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Posted
I'm just going off of in game experience over the past year. We all know at times with WWE games what something says it does and what actually happens are different from time to time.

May 29 2005 - Present

 

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Posted
Pretty sure each level of both perks reduces kickout by20,30 and 40%, but I might be wrong as I'm not on the game at moment.

 

Level 2 for pin combos reduces the kickout meter 20%, Level 2 for Dirty pin reduces the kickout meter 44%

 

So dirty pin is more than double.

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