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Mr.Sensation

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Everything posted by Mr.Sensation

  1. ------ FPR (Fair Play Rules) ------ FPR, or Fair Play Rules, exist to bridge the gap between the Art of Wrestling and what it is we are provided with the WWE 2K games. Match Ethics has always been a grey area as Person 1 can find an example perfectly acceptable and Person 2 can find that same example preposterous. OCW's FPR aims to colorize the grey area as best as humanly possible. Below is the condensed version of FPR for Season 17. If you would like more info check out the Legacy Section at the very end of the Handbook. In Singles Matches in OCW, you may only execute a finisher when your opponent has ONE Red Body Part and 1 ORANGE Body Part. Hitting a Finisher before your opponent has 1 red body part and 1 orange body part is an AUTOMATIC RESTART, PERIOD! (very bad do not do this) If you are hit with 3 finishers (total) in any match, you must stay down and are not allowed to kick out. (In multiman matches, others are allowed to break up the pin but you are not allowed to kick out yourself.) | In standard tag team matches (not tornado style), this count includes your ENTIRE TEAM. 'Chaining' or abusing the stun meter that triggers after a finisher lands is not allowed. If you successfully land a finishing move, then rather than attempt a pin, immediately lift your opponent and hit another one, that DOES NOT COUNT as an additional finisher. Finishers only contribute to the total count if they are landed AND the wrestler attempts the pin (or submission if it's a submission finisher). You can hit multiple finishers back to back for flavor, just be aware it will not count towards the "3" finisher cap unless you attempt to finish the match after. IronJaw is not allowed to be used after a Finisher to avoid being pinned or to get rid of the stun meter in special match types. (should have been added at the start of the season) While your opponent must stay down after being hit with 3 finishers (see above), if they are unable to kick out normally prior to that limit being reached, you do not need to let them out. Pin them after big moves and keep them on their toes! Only caveat to Sudden Death is pinning after a failed pin, whether its a rope break or a kick out, you should not be attempting to win by pinfall off of a pinfall; This should be for flavor only. You also may not attempt a pinfall after a submission; The submission was an attempt to end the match, immediately following it with another method of ending the match with no moves in between is the same as pinning after a pin. (goes hand in hand with not ending the match after back to back pin attempts) Super Finishers CANNOT be hit during stuns. Submission Finishers are allowed and count as a finisher as it pertains to the finisher count, but you cannot win with them until you have hit an impact finisher and attempt to win via pinfall at least once. This does mean that rookies are not allowed to use Submission finishers, as they are only allowed to have 1 finisher until promoted. You may only attempt to tap out your opponent with a non-finisher submission move AFTER you have hit an impact finisher and attempted a pin. 'Pop-up' finishers are irreversible and are banned from use in match. Use of the special meter moves, ’INSTANT RECOVERY’, 'POSSUM MOVE/PIN' or 'RING ESCAPE' is NOT ALLOWED at any time on the outside of the ring or any time after ONE of your body parts has turned RED. Use at your discretion otherwise. It is possible to 'break the ring' a-la Brock Lesnar/Big Show or Big Show/Braun Strowman by performing a top turnbuckle grapple as or on a SUPER HEAVYWEIGHT in a singles match. THIS IS BANNED. DO NOT DO THIS. Lifting your opponent onto the top turnbuckle and performing a grapple in that state could trigger this late in a match, so play it safe and just don't do these moves if you're playing as or against a SUPER HEAVYWEIGHT. Do not spam Taunts. Use in moderation. When your Opponent is on the ground, you can attack your opponent 2 times before you have to pin them or pick them up. The following attacks all count as (1) of your 2 ground attacks: Ground Grapples, Submissions, Heavy Attacks or Spring Board/diving Attacks. You may also use light strikes, such as stomps. 3 Stomps = 1 of your 2 grounded moves. (KNEELING, SITTING, and CORNER SEATED are grounded positions). After 2 ground attacks, you must either pin your opponent or pick them up and continue your offense from a standing position. When your Opponent is in the Standing Corner position, you can attack your opponent 2 times before the position is expected to change. The following attacks all count as (1) of your 2 Corner attacks: Corner Grapple, Running Attack, Heavy Attack. You may also use light strikes, such as a chop. 3 Light strikes = 1 of your 2 Corner moves. (Leaning Front & Leaning Rear are Standing Corner positions). After 2 Corner attacks it is expected the position is changed; either by the second move it self or changing to Top Rope stunned or tree of woe. Irish whipping to another corner does NOT reset this count. Do not abuse ANY of the game’s mechanics. Vary your offense and do not rely on any one position/attack/grapple/etc. Use OCW Discord, Xbox Live or PS Network, or The Forum to keep in touch with your opponent(s). Communicate with your opponent if you think a rule or issue may arise, speak to staff. Do not keep quiet if you believe there is an issue. We all need to work together to maintain good FPR. Do not Crapple: 'Crappling' is the act of immediately attacking or moonwalking away after you have been reversed or breaker'd, before your opponent had an opportunity to capitalize on their reversal. Very simply put, If you are reversed or breaker'd, your only counter is to use the game’s defensive tools to regain advantage. This means after you have been hit with a reversal or a breaker, you HAVE to use a reversal, breaker, block, or dodge to regain advantage. Give your opponent a solid couple of seconds to follow up. Don’t just mash the attack buttons or walk out of range to override this. Stay still and defend yourself before fighting back. Multi-Man Crapple: As third(+) person in a match attacking someone who just used their defensive tools to gain control only to then need to defend themselves again from another attacker. It is advised to try and target the person who got reversed or breaker’d instead. (due to targeting and the nature of multi-man matches, a single instance will not be a break, rather this is a rule to try and minimize a feeling of unfair purposeful repetition of the act) Dodging: You may only dodge one time consecutively. If you attempt to dodge and do not dodge the attack, you may not just keep spamming dodge until your opponent misses, after the first one, you must reverse the move using another defensive tool. You must actually dodge an attempted attack to restore advantage. If you dodge nothing, you must still play defense before counter attacking. Breaking either Dodge rule will be considered a crapple. 'PARKERING' is illegal: "Parkering" is the act in which you immediately attack your opponent as soon as they enter/exit the ring to pursue you, before they have a chance to fully get control of their wrestler and have a fair chance to attempt to initiate offense as well. Give your opponent space before you engage them when they enter/exit the ring. 'Reverse PARKERING' is illegal: "Reverse Parkering" is the act in which you immediately attack your opponent as soon as you enter the ring. Either by sliding in right after your opponent and they are stuck in an animation of being bumped by your entrance or immediately running at them as they gave you proper space to enter. ------ FPR IN TAG TEAM, MULTIMAN, & STIPULATION MATCHES------ *Note - In free-for-all multiman matches, pins and submissions can still be broken up by the other members of the match anytime. FPR is largely unchanged in TAG TEAM & MULTIMAN MATCHES, with the exception of the following: You may only execute a finisher when your opponent has ONE Red Body Part and 1 YELLOW Body Part. NO INTERFERENCE FROM THE ILLEGAL PERSON in a NON TITLE TAG MATCH. This means leaving your corner to interfere/breaking up pins or submissions/etc. That is not allowed whatsoever in normal tag team matches. You have a 5 count to leave the ring after you’ve tagged out, like real life, this means you can continue attacking your legal opponent or execute further tag team moves with your partner inside the ring within that 5 count. Normal Knockdown and ground attack rules still apply, so be smart. DURING TAG CHAMPIONSHIP MATCHES: Each team is allowed ONLY 1 Interference. After that, your partner is on their own. This gives each Tag Team one attempt to break up a Pin/Finisher/spot. After you have used your 1 interference, you can enter the ring, and move toward the pin to improve the match visually, but you cannot interrupt the pin attempt if you have already done so. This does not apply to tornado tag team matches, where you can break up as many pins as you want in title and non-title tag matches LADDER MATCH You MUST hit ONE finisher BEFORE you attempt to win the match by pulling down the title/briefcase. You may attempt to go for it to make the match look better, but you cannot pull it down until you’ve actually hit a finisher on your opponent -- Tag & Multiman Variant/Future Investment -- As in all multimans, you can hit a finisher on an opponent that has one RED body part and one YELLOW body part. You MUST hit ONE finisher on any opponent before a victory can be attempted. You may attempt to go for it to make the match look better, but you cannot pull it down until you have hit a finisher on any opponent. Once a finisher has been executed on any opponent, that person may win the match by pulling down the title/briefcase. Once EVERY member of the match has at least TWO red body parts, everyone is free to attempt to win the match, even if they have not hit a finisher. TABLE MATCH You MUST hit a finisher BEFORE you attempt to win the match by putting your opponent through a table with a non-finisher move. You may win the match with a finisher through the table, provided your actual finishing move is the one that puts them through the table (this includes “table finishers”). If you’re trying to put them through the table with a non-finisher move, you have to have already hit a finisher before that. -- Tag & Multiman Variant/Splinter Fest -- As in all multimans, you can hit a finisher on an opponent that has one RED body part and one YELLOW body part. You MUST hit ONE finisher on any opponent before a victory can be attempted. Once a finisher has been executed on any opponent, that person may attempt to win the match by putting an opponent through a table with any move. Once EVERY member of the match has at least TWO red body parts, everyone is free to attempt to win the match, even if they have not hit a finisher. STEEL CAGE MATCH You MUST hit a finisher BEFORE you attempt to win the match by escaping the cage. Standard Sudden Death rules apply if you’re attempting to win via pinfall or submission. -- Tag & Multiman Variant -- As in all multimans, you can hit a finisher on an opponent that has one RED body part and one YELLOW body part. You MUST hit ONE finisher on any opponent before a victory can be attempted. Once a finisher has been executed on any opponent, that person may attempt to win the match by escaping the cage. Once EVERY member of the match has at least TWO red body parts, everyone is free to attempt to win the match, even if they have not hit a finisher. LAST MAN STANDING MATCH Standard rules apply, if your opponent cannot answer a 10 count at any point, that’s on them. No finishers must be hit. IRONMAN MATCH Standard FPR rules apply. Damage resets -1 color each time a fall is scored, so keep that in mind when attempting a finisher, as the color rules are still in effect. If someone goes back to orange/yellow after you pin them, you MUST get them back to red/orange before attempting another finisher, per the rules. BERMUDA TRIANGLE TAG TEAM MATCH Luchador rules - 1 person from each team is legal at a time. No tags need to be made, when one person leaves the ring (willingly or unwillingly), his/her partner will become the new legal participant. Standard Tag Match FPR applies. BRITISH RULES MATCH Use an ironman or 2/3 falls match in-game to do this. Standard singles FPR applies. There are FIVE three minute rounds. Communicate with your opponent, preferably in voice chat, while you record the match to stay on the same page. Once a round ends, retreat to a corner and take a brief 5-10 second break before resuming the action. A fall (pin or submission) ends a round immediately. 2 falls earns an immediate victory. If both participants have the same number of falls at the end of round 5 (either 0 or 1), it goes to judges decision. Use your discretion to decide a winner. Contact JCS or Jake if you cannot agree. EDITORS NOTE: You MUST include a timer as well as a round indicator when putting the match together. We must be able to see the timer and round at all times. GAUNTLET MATCHES/PERFECT CIRCLE or when you compete in MULTIPLE MATCHES IN ONE SHOW Record each match SEPARATELY. You start later matches -1 color to whatever you ended the previous match. Example: If you finish match 1 red/orange, you would start the next match orange/yellow. This must be followed if you are ever booked in multiple matches in one night for any reason. ------ WINNING, LOSING, & STORYLINE ELEMENTS ----- We are working with the tools the game gives us. If you are hit with 3 finishers in a single match, let it go, put the controller down. The game gives you a variety of defensive tools and no reversal limits. We are here to put on fun, entertaining matches, not watch egos get in the way of OCW shows. Submitting matches that break this rule will result in action being taken. Matches are to be played competitively first and foremost you adjust your story angle / feud based on the outcome of your competitive match. From that point you are free to make adjusts and liberties as you see fit so long as you and your opponents, had a fair and competitive match. ’REDOS’ or ‘RESHOOTS’ are forbidden. You should be airing the actual competitive match you recorded. Anyone caught re-recording their match to “make it look better” will face consequences. OCW strives to be the best of comp and pro wrestling and part of that is ensuring that the LEGITIMATE competitive matches are the ones reaching TV. You may add storyline elements to the ACTUAL COMPETITIVE match footage if it makes sense. Keep Story and Television ‘adjustments’ to yourself unless asked by the owner. Example: Bob and Bill have a match, Bob is awful at the game, Bill is really good. During the match, they insert a ‘cutscene’ that shows Beth interrupting the match and “distracting” Bob. This can be used as a way to storyline “explain” Bob’s defeat, without compromising the integrity of the competitive match. Keep in mind when doing something like this that the WINNER OF THE COMP MATCH MUST STILL BE THE FINAL WINNER AFTER ANY ADJUSTMENTS. All in all, just be smart and don’t overdo it. ------ ROLEPLAY ETIQUETTE ------ OCWFed uses a combination of written and video roleplays to build and further storylines within the universe. There are a few things to note before you submit yours. You may not use homophobic, racial or ethnic slurs of any kind. Profanity is not explicitly outlawed, but be reasonable. No excessive or pointless profanity. Don’t include 40 expletives in your segments just for the sake of profanity, it makes you look like a child. You may NOT “kill” another wrestler, person, or animal in your segments You may NOT use any other OCW Wrestler/manager/character without his or her permission. Work with your fellow players on roleplays and segments they’re involved in. Check with the person you’re working with to ensure they’re okay with anything you’ve created that includes their character. Work together on everything! Cooperation is your best friend. Remember, keep your RPs focused and ALWAYS maintain a goal when writing. Do not write just for filler. You write to establish your character/feud/storyline. Keep it short and sweet when you can and always make sure you tick the boxes. Remember that not everyone will love everything you do. The best thing you can do is listen to advice and adjust accordingly. ------ GENERAL ETIQUETTE ------ OCWFED can be a bit overwhelming at first, especially if you do not know anyone, or you don't know our expansive history. Here are some general guidelines that should help you along the way so that you too, can mind your… Etiquette. Etiquette. Etiquette. Be respectful: You are new here, be proactive, learn the lay of the land. No one cares where you came from they care about what you can do here, and what you can add to the locker room and the product. Take a joke!: Chances are as a newbie someone is going to rustle your jimmies, it’s a part of life. Just remember you can always kick that person in the mouth during a match or drop them on their heads. Most of us are here to banter and have fun. Respect Time: The fastest way to earn a bad reputation is to be late! Be it with content, with matches and with other players. Don't waste our time, and we won't waste yours. Communicate: You have the forum, the OCW DISCORD, Private Messages, Xbox Live, PSN There is zero excuse for not being able to communicate, so please do not use that as an excuse. Accept Criticism: Nobody’s perfect, most of all you!, so if someone pulls you aside or calls you out on something, if they are on the ball, you need to grin and bear it… ESPECIALLY if that person is a veteran/staff member. If you get called out and believe that criticism is wrong, contact a member of staff to double check. Have Fun: OCWFED is what you make it, if you sit on your laurels and expect to be pushed, and booked constantly you are going to have a bad time. This is a community founded 16 years ago. This is a community that has produced over 1500 (check the archives) events. We have history and we want you to be a part of it. So enjoy yourself! Dual Fedding: Is frowned upon simply due to the fact the requirements of OCWFED are enough on their own. We cannot tell you what to do in this regard and it is not our place to tell you where you can and cannot compete, however it would be appreciated if you would alert staff about this to avoid conflicts. As long as you put in the work, it's all good! Don't be a dick: We have enough of those!
  2. ------ GETTING STARTED ------ Getting started is simple. Start by REGISTERING right here on the OCW forums. Click the JOIN button in the top right of your browser window. Please be sure to check your SPAM for your authentication email PLEASE NOTE THAT IT MAY TAKE UP TO 72 HOURS for your account to be allowed to post on the forum, you will receive and email when your account is accepted to the forum. (This does not guarantee a spot as a rookie however, that is based on your application SEE BELOW) You may send a message to Jake Allen on Discord if you have any questions regarding the application. Search his name at jakeallen within Discord. (If You Cannot Log Into Your Account). Be sure to check your JUNK folder for login info. In the event your account isn't authenticated please contact an administrator asap, create another account with a different email address, or reach out to jakealle on Discord. READ THE HANDBOOK!!!(You are reading it now) When you’re done, READ IT AGAIN. After you do that. READ IT ONE MORE TIME. You should know the handbook front and back. CLICK THIS LINK FOR THE MEMBERSHIP APP Introduce yourself in the MEMBERSHIP APPLICATION FORUM and POST YOUR APP! (Don't worry if you don't see anything you will only see YOUR POST! Give us an idea about who you are as a handler, and who your character is and what you are about! also note the median age in OCW is about 25 years old, so be cool, fool! Create a Discord account (if you don’t already have one) and join the OCW DISCORD (Be sure to identify yourself or you will be removed). Do not create a new account in an attempt to hide your REAL identity or you will be removed. There is a zero tolerance policy for this… Staff will look over your application if it is accepted your account will be promoted to ROOKIE. Make sure to familiarize yourself with the Player Handbook again, DO NOT be afraid to ask questions especially the rules and other guidelines, because they now apply to you. Double check your CAW to make sure it is legal within the confines of the provided rules. Once Promoted to ROOKIE , familiar with the rules, and clearly understand, head to the Roll Call Thread to put in your contact info and availability. Once registered in the Roll Call Thread, upload your CAW to the 2K servers and contact DCAWS, Department of CAW Services (Run by Kassidy Hayes and EMP on Discord or Kassidy / EMP on the Forums) and let them know that your CAW has been uploaded it will be checked for violations. The CAW Creation Guide is below. Note if flagged you will need to change and reupload your caw per DCAWS REQUEST. Once everything is cleared head to the Signature/Finisher Thread Season 21. Any handbook related questions you may have, please contact Mr. Sensation or Jake. You can also use the #advice section on the Discord channel. ------ CAW RATINGS/ATTRIBUTES ------ ALL CAWS IN OCWFED ARE EXACTLY 80 OVERALL Weight Classes Have Been Rigorously tested and we have opted to forgo the simpler stat caps and opt for a more well thought out class based system. It is our hope that you will diversify your wrestlers to suit your style and gimmick as opposed to pre-washed META stats. Hit Point Ratio must be left default 1000/1000/1000/1000 Attributes must be realistic to your CAW. If you have questions contact staff. PLEASE FOLLOW THE GUIDE IN THE SCREENSHOT BELOW FOR CAPS/MINS FOR EACH STAT AS IT PERTAINS TO YOUR WEIGHT CLASS Each rating has been assigned a letter grade to notate its importance to that weight class. The top number in the row notates the ’CAP’ or the highest possible rating you can have in that category for your weight class. The bottom number notates the ’MIN’ or the lowers possible rating you can have in that category. The categories in RED are only for the AI and do not do anything in PVP matches, so they are locked for everyone For example, Super Heavyweights can have as ARM POWER ratings anywhere between 60 and 85, but BODY DURABILITY anywhere between 70 and 90. -------- Super Heavyweight Men’s Weight: 276+ Lbs. Women’s Weight: 212+ Lbs. The massive, musclebound Super Heavyweights boast superior offensive attribute CAPs and strength. Their ability to deal heavy amounts of damage in short amounts of time is offset by their weak limbs, predictable nature and incredibly low speed and quickness. They may be lumbering, but you’ll feel it if they get their hands on you. *Super Heavyweights may not use springboard/diving moves whatsoever. ‘S’ Tier: MIN: 70, CAP: 90 Grapple Offense Body Durability Strength Power Submission Defense ‘A’ Tier: MIN: 60, CAP: 85 Arm Power Leg Power Power Submission Offense ‘B’ Tier: MIN: 55, CAP: 80 Special Meter Finisher Meter ‘C’ Tier: MIN: 55, CAP: 75 Arm Durability ‘D’ Tier: MIN: 55, CAP: 70 Tech Submission Offense Tech Submission Defense Recovery ‘F’ Tier: MIN: 55, CAP: 60 Running Offense Aerial Offense Aerial Range Leg Durability Stamina Agility Speed -------- Heavyweight Men’s Weight: 241-275 Lbs. Women’s Weight:143-210 Lbs. *Heavyweights may only use springboard moves if their 'Aerial Offense' rating is 70. The true pro-wrestling heavyweights are able to showcase their skills in a variety of ways in OCW. While not quite as varied as a Light Heavyweight, Heavyweights are still able to display strong submission skills and moderate versatility in their arsenal to go alongside their massive damage dealing potential. ‘A’ Tier: MIN: 60, CAP: 85 Arm Power Leg Power Grapple Offense Body Durability Power Submission Defense Strength ‘B’ Tier: MIN: 55, CAP: 80 Power Submission Offense Tech Submission Offense Special Meter Finisher Meter ‘C’ Tier: MIN: 55, CAP: 75 Running Offense Arm Durability Tech Submission Defense Recovery ‘D’ Tier: MIN: 55, CAP: 70 Aerial Offense Aerial Range Leg Durability Stamina Agility Speed -------- Light Heavyweight Men’s Weight: 206-240 Lbs. Women’s Weight: 122-143 Lbs. The jack-of-all-trades class allows by far the most versatility among wrestlers. As a Light Heavyweight, it will be very important for your opponent to know what kind of wrestler you are, as your options are near limitless. Light Heavyweight wrestlers could be anything from a tough high-flyer to a submission specialist, to a striking phenom. While they can’t be elite in any one area, their ability to bring a specialized style in any form cannot be understated. ‘A’ Tier: MIN: 60, CAP: 85 Arm Power Leg Power Running Offense Aerial Offense Tech Submission Offense Tech Submission Defense ‘B’ Tier: MIN: 55, CAP: 80 Grapple Offense Aerial Range Power Submission Offense Body Durability Arm Durability Leg Durability Strength Stamina Agility Speed Special Meter Finisher Meter ‘C’ Tier: MIN: 55, CAP: 75 Recovery -------- Cruiserweight Men’s Weight: 140-205 Lbs. Women’s Weight: 85-121 Lbs. Though small in stature, cruiserweights demand respect through their elite high-flying ability, next-level speed and quickness, and high-submission skills. Cruiserweights may be limited in how hard they can hit, but when they can hit faster and more creatively than other classes, they are very hard to deal with. A great cruiserweight will keep you guessing and has some solid variance in styles. ‘S’ Tier: MIN: 70, CAP: 90 Aerial Offense Aerial Range Speed ‘A’ Tier: MIN: 60, CAP: 85 Running Offense Tech Submission Offense Arm Durability Leg Durability Tech Submission Defense Stamina Agility Recovery ‘B’ Tier: MIN: 55, CAP: 80 Arm Power Leg Power Special Meter Finisher Meter ‘C’ Tier: MIN: 55, CAP: 75 Grapple Offense Body Durability ‘D’ Tier: MIN: 55, CAP: 70 Power Submission Offense Power Submission Defense Strength ------ PAYBACKS ------ Wrestlers may use ONE payback only Legends & Champions may use TWO paybacks ----- Banned Paybacks ------ Soul Siphon Freeze Adrenaline Rush Spirit Breaker Second Wind Low Blow Move Thief Blackout Paparazzi ----- Modified Paybacks ----- Instant Recovery (While Stamina Debuffed IE PURPLE RING) Iron Jaw (Not after a finisher) Banned Techniques Drive / Drive Rush (LT while in a tie-up) Rush / Spear (Directional on match start version) (As always as the season progresses we will modified or add things as we go along) COMEBACK is Champions Only! The Resiliency payback is LEGENDS Only! Your CAW can and will be subject to random WELLNESS VIOLATION checks from DCAWS (SEE BELOW), and attempts to circumvent the stats cap will result in immediate suspensions from all shows and Pay Per Views. Being caught violating DCWAS is a serious violation and could result in your immediate termination from OCWFED. We’ve been here long enough and the staff is smart enough to know how to catch/test cheaters. We’ve done it before and we’ll do it again. DO NOT MESS WITH MR. SENSATIONS GOOD NATURE PLEASE. ------ FINISHER/MOVESET ------ Rookies can only use 1 Unique Finisher until they become a Wrestler. Finishers are claimed on a first come, first serve basis. To Claim or Add a finisher click the following link Signatures and Finishers 2K26 Thread (Updated Season 21) In addition, alternate ‘numbered’ animations (ie: GTS 1, GTS 2) and all AVALANCE variants of a move count as the move having been claimed. THIS ONLY APPLIES TO MOVES WITH LESS THAN 6 VARIANTS, things like Superkicks, Suplexes, and DDTs must be claimed individually.. Moves that have been claimed are off limits; UNLESS the wrestler releases their claim on the move or provides you PERSONAL permission (must be noted in the forum post when you claim the finisher/signature) Exceptions can be made via Staff for those who are less active or who haven’t participated in a while. These are on a case by case basis. At the end of the day use common sense. Other Finisher/Signature Rules- You can ONLY change your finisher or signature twice a year. See the locker room thread for more information. (Try not to change if you can help it, be original) Catch Finishers count as a finishing move, you can only have a catch fin if your current fin has a catch ability. If not you MAY NOT USE catch finishers. Your finisher must be the same or at least very close to the catch for you to be able to use it. ASK STAFF FOR CLARITY IF YOU’RE NOT SURE. Abusing the “carry” mechanic to hit a finisher is against the rules. Play it safe, just hit your finisher the normal way. *Finisher and Signature (Finishers more so then Signatures) being used without knowledge or permission in BASE move-sets is not allowed. Staff will not be going through move-sets to find these and Staff will not be enforcing it unless it is reported. Reports are the onus of the offended, If you see your move done by someone and you wish them to remove it, ask them and inform staff with video of the infraction. If the move is not removed and is continued to be used after being notified: 1st Offense: Warning 2nd Offense: Move Change removal 3rd Offense: A DCAWS Suspension based on current standing To protect those who do not change their movesets often, there will be exceptions to this rule, Moves that have remained in someones moveset and have become staples of their moveset will be excluded. Don't pick a move that is already over as someone else's and expect them to remove it. Legacy Moves- These moves are iconic to Hall of Famers past and present, and while they are NOT ILLEGAL to use (If the legend is inactive) do so at your own risk. Please see HOF Tab on the Signatures and Finishers Spreadsheet (Updated Season 21, CLICK HERE) for details. <-RECOMMENDED only to use these if you got the blessing from said Legend-> ------ CAW UPLOAD GUIDE ------ You must keep your CAW updated on the 2k Servers. Any changes in attire, moveset, attributes must always be logged. So to be safe you should look to upload your caw anytime you update an attire. In addition you must always use the following #tag when uploading your CAW: #OCWFED - This upload tag should be used for all your CAW uploads #S21WT - This upload tag should only be used at the start of the season to be cleared, and only change the #S21WT upload if you change your stats. If suspected of cheating, the upload with #S21WT will be the caw used to see if your stats within a match were what was approved and expected to be used. After you're cleared by DCAWS, if you AT ANY POINT change ANY attributes on your character, YOU MUST ALERT DCAWS AND BE RE-CLEARED BEFORE YOU ARE ABLE TO COMPETE. Changing attributes WHATSOEVER without clearing it with DCAWS first will result in an immediate suspension (maybe worse depending on the circumstance) It is imperative that if you are actively competing that you keep your CAW up to date for DCAWS testing(see Below), and production purposes, as well as for recording matches. OCW maintains a high level of production and tries to take the extra mile to deliver the best product possible. Please keep the most recent version of your CAW uploaded at all times. Someone might need to use it. Please remember, playing a match without that CAW uploaded is ILLEGAL and can result in not being booked. If you use a CAW that is different from the CAW you have uploaded at the time of the match, such as having completely different stats, then the match will not be counted and you will be suspended. ALWAYS KEEP THE MOST RECENT VERSION OF YOUR CAW AVAILABLE FOR STAFF. IF USING A SPECIAL ATTIRE YOU WANT TO KEEP SECRET SEND to DCAWS or STAFF THE HASHTAG. ------ MULTIPLE CHARACTERS/ALTS ------ Rookies may NOT have more than 1 character active in OCW. You must prove yourself and be promoted to Wrestler to be given that right. We encourage stories, character development, effort, and passion, but we want all new members to focus and show they have what it takes before trying to handle multiple characters in OCW. After you are promoted, you may handle multiple characters. Be aware that new characters introduced into the OCW universe will be treated as rookies and may only have 1 FINISHER until they are promoted. Proper Season Start, Alt, & Rookie sign up protocol: Post in roll call for the new/existing character Make a new post in Main/Alt priority if you have Alts Have the caw up under #S21WT Post move claims in Sig & Fin Thread (Moves will only be officially claimed if caw passes DCAWS) Being a part of our weekly shows (RIOT/Turmoil) or PPVs is EASY! You will not be booked to compete on any show if you do not follow any of the above rules or if you’re generally a lazy turd!
  3. YOU MUST BE 17+ TO JOIN ONLINE CHAMPIONSHIP WRESTLING ABOUT OCWOCWFED is a hybrid efed and competitive league that has been operating for 19 years (2004). Combining the elements of roleplay, character development and story line elements of an efed, with the competitive play and drive of a league, Online Championship Wrestling has found a nice balance that has something to offer everyone. OCW is currently using WWE 2K26 for the Xbox and Playstation consoles, meaning you will need the game and access to at least an Xbox Series S/X or Playstation 5 to participate. All characters are custom and unique, this is your character, not an established name from the real world or any other established multimedia character. DO NOT use stolen characters that you did not create yourself! OCW also utilizes the FPR System, or "Fair Play Rules", which allows WWE 2K24 online game play to lead more toward a wrestling match, rather than the nonsense you are used to experiencing in the ranked games online. All players are required to read and know the FPR system, as well as the rest of the rules and guidelines here in the OCW handbook. THIS IS NOT A JOKE. Please, please, please read this handbook very carefully if you’re serious about joining the top e-fed in the world. In this handbook, you will find the various rules and guidelines, as well as the CAW character creation limits, the Morrison Method to writing and formatting Roleplays, and other useful information.MISSION STATEMENTThe purpose of OCWFED is two-fold. Our first goal is to provide a haven for the fans of wrestling online games, giving them a place to play against like minded individuals, in a fun yet competitive environment. While avoiding the ever increasing cesspool of 7 Foot Jeff Hardy Super Heavyweight CAWS, and overall frustrating and exploitative online scene. OCWFED is looking for Online Wrestling Nerds, you know who you are! You can type up an amazing promo, and at the same time put on a match that would make E-Shawn Michael's Weep with pride. We have been at this since 2004 with a median age of 25. So we have to be doing something right.STAFF LISTINGTITLE DESCRIPTION NAME DISCORD OwnerThe face that runs the place for the last 22 years.Mr. SensationN/ARiot Show StaffThey put together the web shows and set deadlines for content.Mr. SensationN/ATurmoil Show StaffThey put together the web shows and set deadlines for content.Mr. SensationN/AAmbition Show StaffThey put together the web shows and set deadlines for content.BASHRZ JimmyRiot BookerThey primarily book the cards and help you book your feuds, and booking requests.Tiberius DupreebetternessTurmoil BookerThey primarily book the cards and help you book your feuds, and booking requests.Staff & GuestsbetternessPPV & SupplementalThey primarily book the cards and help you book your feuds, and booking requests.Mr. SensationN/AD.C.A.W.SDepartment of CAW ServicesThey Authorize, and Test CAWS per OCW Ruleset.Aleksander BolekchilabitchitoD.C.A.W.SDepartment of CAW ServicesThey Authorize, and Test CAWS per OCW Ruleset.EMPe_mp3Fair Play RulesF.P.R PoliceThey review matches for F.P.R Violations & Player ComplaintsNate OrtiztheodusthegreatFair Play RulesF.P.R PoliceThey review matches for F.P.R Violations & Player ComplaintsTiberius DupreebetternessPRODUCTION CREWTITLE DESCRIPTION NAME DISCORD Main Event/Pay-Per-View CommentatorThey Produce Content for OCW and do commentary on shows on a Regular or Semi Regular BasisMr. SensationN/AHead of CommentaryThey Produce Content for OCW and do commentary on shows on a Regular or Semi Regular BasisJim HughesRZ JimmyAmbition CommentaryThey Produce Content for OCW and do commentary on shows on a Regular or Semi Regular BasisJim HughesRZ JimmyAmbition CommentaryThey Produce Content for OCW and do commentary on shows on a Regular or Semi Regular BasisArmando EnriquezchilabitchitoNON PLAYABLE CHARACTERSTITLE NAME LIKES DISLIKES Announcer TEAM RIOT TURMOIL & Pay Per ViewsCharles ScaggsGood Guys and Girls, Laughing with good guys, his nana (who he lives with), good guys winning!Heels, Dirty Tactics, Cheating, Sneak Attacks, Being MeanAnnouncer TEAM RIOT TURMOIL & Pay Per ViewsBig Al PolingWomen, Greasy Food, Pills, Watching Good Guys Fail, Kassidy HayesCharles, Faces, Valkyrie, RD Money, Old People, Joy (When good guys and girls are happy)Backstage Host & Clark EffectStacy ClarkGood Guys and Girls, People who are nice to her.Marisa, Perl, BASH, Quartz, and anyone else who is mean.Backstage HostMonica LesaroGood Guys and Girls, People who are nice to her.Marisa, Perl, BASH, Quartz, and anyone else who is mean.Backstage HostJim BlackRelaxing, good guys, Tre Golden's club. (Only when Tre is not there)BASH he hates that M3%#$GDirt SheetsGabe SeltzerDirt, Big scoopsSources who won't talkHead of OfficiatingGregGood guys, people who do not abuse him.Wrex, Larry, JunkoOfficialAkita Jr.TBDJunkoOfficialFredTBDTBDOfficialMegTBDTBDOfficialDaveTBDTBDChampionship AnnouncerStacy Clark’s Hot NephewTBDTBDChampionship AnnouncerStacy Clark's Other SisterTBDTBDChampionship AnnouncerStacy Clark's Other CousinTBDTBD
  4. Turning the forum on for everyone now. Obviously there is still some odds and ends you can get the full list here. If you find any issues that might not be listed feel free to add them to the V5 Bugs List. (Granted not all are listed atm) Feel fee to setup your profile pages and what not and to fix your sigs (they need to be relinked if they are on http)
  5. Shouldn't be shoujld be like 12 ill look into it.
  6. Early Bird Special Sorta!
  7. not sure what you did but your sig isnt showing
  8. Next wave of accounts. Please note check for any specific bugs.
  9. LIVE FROM MADISON SQUARE GARDEN! 7:05PM EST TWITCH.TV/OCWFED YOUTUBE.COM/OCWFEDTV MAIN EVENT TAG TEAM TURMOIL B17* & MAXX EDWARDS vs. EL PARCA* & AISU TURMOIL BLOCK - FINALS ????? vs. ????? RIOT BLOCK - FINALS ?????? vs. ????? FEAT: THE LAST BLACKSMITH END GAMES FALL OUT PAUL PUGH vs. BASH TEST YOUR PH (NON TITLE) SHELDON TREMBLAY vs. PAUL HARRIS 3 WAY DANCE DEVON FLASH vs. JORDAN TRANCE vs. DEREK SMITH ALL MATCHES ENTRANCES RPS AND SEGMENTS MUST USE OCW RIOT SEASON 18 SHOW (DOWNLOAD THE UPDATED SHOW NOT THE ARENA) *UPLOAD YOUR CURRENT CAW FOR RECORDER* *****TURN OFF In Game Commentary****** ****TURN OFF IN GAME Entrance MUSIC**** *CUSTOM MATCH SOUNDTRACKS ARE ALLOWED* **MATCHES MISSING ENTRANCES WILL NOT BE USED** ***BEST POSSIBLE VIDEO FIDELITY*** *FPR ISSUES OR POOR MATCHES WILL NOT BE USED* ****ABSOLUTELY NO YOUTUBE SUBMISSIONS**** ***ROOKIES FEEL FREE TO SUBMIT VIDEO CONTENT*** FILE RESOLUTION 720 or 1080P File Size: 800-2GIG File Type .MP4 NO EXCEPTIONS!!!! ALL ROOKIES IF YOU ARE NOT BOOKED YOU ARE ENCOURAGED TO SUBMIT CONTENT MAIN EVENT DEADLINE WEDNESDAY MARCH 6TH 5:30PM EST RP & VIDEO Deadline WEDNESDAY MARCH 6TH 5:30PM EST Matches ARE SENT TO THE RIOT SUBMISSION FORUM GOOD LUCK HAVE FUN
  10. Quick update on Week 2 of The Women's Super S Cup!
  11. LIVE FROM BARCLAYS, BROOKLYN NEW YORK! 7:05PM EST TWITCH.TV/OCWFED YOUTUBE.COM/OCWFEDTV MAIN EVENT TURMOIL BLOCK - ROUND 3 EMP vs. BELLE SUBMISSION MAGICAN MATCH PAUL BOULET vs. EL PARCA RIOT BLOCK - ROUND 3 MARISA vs. HEATHER ANGELO FEAT: PAUL PUGH VETERAN VS. THE KID CHRIS GREENE vs. ANTHONY MARTIN RIOT BLOCK - ROUND 3 KAMEYO HADA vs. ASHLEY MOORE TURMOIL BLOCK - ROUND 3 SUE PLEX vs. HIFUMI MAYOSHI NORTH AMERICAN CHAMPIONSHIP VIKTOR KARMINE vs. ????????? ALL MATCHES ENTRANCES RPS AND SEGMENTS MUST USE OCW TURMOIL SEASON 18 SHOW (DOWNLOAD THE UPDATED SHOW NOT THE ARENA) *UPLOAD YOUR CURRENT CAW FOR RECORDER* *****TURN OFF In Game Commentary****** ****TURN OFF IN GAME Entrance MUSIC**** *CUSTOM MATCH SOUNDTRACKS ARE ALLOWED* **MATCHES MISSING ENTRANCES WILL NOT BE USED** ***BEST POSSIBLE VIDEO FIDELITY*** *FPR ISSUES OR POOR MATCHES WILL NOT BE USED* ****ABSOLUTELY NO YOUTUBE SUBMISSIONS**** ***ROOKIES FEEL FREE TO SUBMIT VIDEO CONTENT*** FILE RESOLUTION 720 or 1080P File Size: 800-2GIG File Type .MP4 NO EXCEPTIONS!!!! ALL ROOKIES IF YOU ARE NOT BOOKED YOU ARE ENCOURAGED TO SUBMIT CONTENT MAIN EVENT DEADLINE WEDNESDAY FEBRUARY 28TH 5:30PM EST RP & VIDEO Deadline WEDNESDAY FEBRUARY 28TH 5:30PM EST Matches ARE SENT TO THE TURMOIL SUBMISSION FORUM GOOD LUCK HAVE FUN
  12. Hello and Welcome! The following users have been added to the "SAVIOR" group for helping to finance this new forum. Drago Cesar Jacob Trance The Last Blacksmith EMP Larry Mugen Stupid Water/H20 B17 Marisa KING DOC Pugh Ryu Matsumoto Tiberius Dupree Note that some of the above SAVIOR is your Secondary Group IE some LEGEND > SAVIOR this is also to test if SAVIOR as a Secondary Group still allows you to see the forum in the offline state. There is very much a lot of work left to be done, things that need to be linked ETC. You can place your question, or potential bugs in.
  13. The Hype Package for Deborah vs Belle at OCW 19 Anniversary!
  14. 🌟 Brace yourselves for an electrifying event as 8 incredible women step into the OCW ring to vie for the prestigious title of the 1st OCW Women's Pride Champion! 🌟 👊 Meet the contenders: OCW GM the Insane EMP: A force to be reckoned with, the OCW General Manager is ready to step out from behind the desk and into the ring. The Dynamic Hifumi Mayoshi: With her unmatched agility and charisma, Hifumi is set to bring a whole new level of excitement to the competition. Rookie Sensation Belle: Keep an eye on this rising star as Belle looks to make a name for herself by capturing the inaugural Women's Pride Championship. The Powerful Sue Plex: Known for her sheer strength and dominance, Sue Plex is determined to bulldoze through the competition on her way to victory. The Controversial MARISA: Love her or hate her, MARISA brings controversy and unpredictability, making her a wildcard in this high-stakes matchup. The Queen of OCW Ashley Moore: A true queen in and out of the ring, Ashley Moore is ready to claim her throne as the first Women's Pride Champion. The Assassin of TOG Kameyo Hada: Kameyo Hada brings a deadly precision to the ring, and her opponents better watch out for her calculated strikes. The Returning Former Champ, Heather Angelo: Back in action after a severe injury at the hands of EMP, the former champion, Heather Angelo, is determined to reclaim her spot at the top of the OCW women's division. 🏆 Who will emerge victorious and etch their name in OCW history as the first-ever Women's Pride Champion? Tune in, buckle up, and get ready for a night of intense action, fierce rivalries, and unforgettable moments! Don't miss the OCW Women's Pride Championship – where legends are born! 🔥 #OCW #WomensPrideChampion #WrestlingLegends

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